🔰Game Features
Last updated
Last updated
Before the battle, players need to defend the tower according to the enemy's type. In battle, players need to make rational use of the limited resources in the game, upgrade the level of their tower in the game, or release the commander's skills at the right time.
Consume a certain amount of Troy coins on the official website to buy a blind box. Opening the blind box can obtain NFT tower and commander skills.
Open the blind box was chained to ensure its openness, impartiality, and transparency.
With the combination of blockchain + NFT + tower defense, reasonable game mechanism, and rich rewards, players can not only obtain the high benefits brought by blockchain games but also experience the stimulation and fun of tower defense games. Each replica level has different game playing methods, which can bring players different game experiences.
Casting a single tower can greatly reduce the casting threshold of players, and the new tower attribute has great randomness. Therefore, each new tower has different attribute values, and each tower has its own characteristics.
Each commander's skills are carefully crafted to bring players a beautiful visual feast. In addition, the release of commander skills at the right time can also reverse the results of the battle even from a lost cause.
Play Type: PVE (instant)
Play stage: level preparation stage (the 30s before the start), monster spawning stage, monster spawning interval stage of each wave of enemy, and level settlement stage.
Rules of play:
1. After entering the level, there is a 30s countdown in the preparation stage. At this time, players can place the defense tower in the corresponding constructible position. Strategically, different types of defense towers can be configured selectively according to the enemy attributes of this level.
2. After the count down, start to spawn in batches. The enemy moves from the starting point (birth point) to the target point. After each enemy reaches the target point, it will cause certain damage to the target stronghold.
3. The defense tower is immovable and will automatically attack the enemy within its attack range. The reach and attack range of the defense tower is determined according to its own attributes and skills.
4. The attack of the defense tower is divided into ordinary attack and skill attack. The skill attack will be released automatically without the player's manual operation.
5. In addition to the defense tower attack, players can also choose to release commander skills to assist the defense. Commander skills belong to active skills, such as releasing meteorite skills in an area (manually dragging the selected area).
6. After the enemy is destroyed, the player will receive gold coins, which can be used to upgrade the defense tower on the map (such as LV1 to LV2).
7. Enemy spawn every once an interval. The type of enemy, the number of spawns, the number of enemies in each wave, and the interval between spawns can be configured.
8. The player needs to protect the target site from the enemy's attack. When the health of the target site is 0, it is judged as game task failure.
Internal growth: the level of defense tower and the number of gold coins are not included in the external growth.
Combat variables: number of enemies per wave, number of enemy waves, spawn interval, enemy type, enemy level and attribute (including movement speed), defense tower level (in the Bureau), defense tower attribute (including attack speed), defense tower type, defense tower carrying skills and levels, commander skills and levels.
Victory or defeat conditions: if the target stronghold is still alive within the specified time or after the end of the enemy's attack wave number, it will be judged as a victory. When the health of the target stronghold is 0, it will be judged as game task failure.